﻿using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.U2D;
using WssUtils;


/// <summary>
/// 资源加载器，加载资源
/// </summary>
public class ResourcesManager : SingletonMonoBehaviour<ResourcesManager>
{
    const string SPRITE_LOAD_PATH = "atlas/pic";
    const string PREFAB_LOAD_PATH = "prefabs/pic";
    const string PAPER_LOAD_PATH = "bg/bg";
    const string PREVIEW_PATH = "preview";



}
